Alessandro Pistocchi
2021-06-04 00:47:52 UTC
Hi all,
I have managed to create some exciting, gaming-specific extensions to the
OpenBSD kernel,
specifically for an arm64 raspberry pi 4.
I would like to turn this into a product that people enjoy if possible and
I would be happy to
make something that benefits the OpenBSD community as well somehow. I am
enjoying
working on OpenBSD and am genuinely happy to give something back if I can.
I started a discussion on other channels about this and got quite a bit of
resistance,
mainly because I wasn't planning to send diffs for what I am doing.
My reasoning for not sending them is that the changes I made could create
security
issues for ordinary users, and I think that it would be a nightmare to
maintain only
to be able to play smoother games on a single platform, which in the grand
scheme
of things is quite small.
To give you an idea, I am giving exclusive access to 3 out of 4 cpu cores
to a game
and I give the game quite a few pages of contiguous memory for the
framebuffer.
I give all that back to openbsd when the game ends. OpenBSD cannot interrupt
the game on those 3 cores, it can only kill the game if needed. That's not
stuff that
should go into the official kernel, right?
What I was thinking was more like "I go on and try to make and sell my
product and
when I make money I donate a percentage of the profits to the OpenBSD
Foundation".
Is that acceptable? Or alternatively, what is the "right" way of doing
something like that?
Thanks :-)
Alessandro
I have managed to create some exciting, gaming-specific extensions to the
OpenBSD kernel,
specifically for an arm64 raspberry pi 4.
I would like to turn this into a product that people enjoy if possible and
I would be happy to
make something that benefits the OpenBSD community as well somehow. I am
enjoying
working on OpenBSD and am genuinely happy to give something back if I can.
I started a discussion on other channels about this and got quite a bit of
resistance,
mainly because I wasn't planning to send diffs for what I am doing.
My reasoning for not sending them is that the changes I made could create
security
issues for ordinary users, and I think that it would be a nightmare to
maintain only
to be able to play smoother games on a single platform, which in the grand
scheme
of things is quite small.
To give you an idea, I am giving exclusive access to 3 out of 4 cpu cores
to a game
and I give the game quite a few pages of contiguous memory for the
framebuffer.
I give all that back to openbsd when the game ends. OpenBSD cannot interrupt
the game on those 3 cores, it can only kill the game if needed. That's not
stuff that
should go into the official kernel, right?
What I was thinking was more like "I go on and try to make and sell my
product and
when I make money I donate a percentage of the profits to the OpenBSD
Foundation".
Is that acceptable? Or alternatively, what is the "right" way of doing
something like that?
Thanks :-)
Alessandro